![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjLRvhg47FzZUy7DUGk0lsRrVBRoToMRM03syrYi10OcQfbU29yIAlHTa2eGS7DE2CtHwLcjHg9GQ8KBb-Oj7jjgEq3K1iZzvV6-0N5qHMQcIO6x8o42eoeKvMWNrxRQTNNgLqo-w/s400/metroid_005.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjUMjVgEsv87gomahSAP_d4wVWS2KWrIqGlXJFb8AI7qEDW1RbMJgCa3i1hPK9dhrZjwh6Y8hFv0BP9ogYe1oJIpF24OKwuA3pkJvJGgNFaxfn9RNS5wKPOCmFlZHFXE2j-CJ2NOQ/s400/metroid_006.jpg)
Still debating whether to soften the mesh with a subdivision or not. I kind of like low poly stuff, but I don't know how well it's received at a medium level as such. People may think it's a mistake unless I go slightly lower res or dramatically higher rez.
1 comment:
I love how it looks like this, it gives me more of that videogame feel ,no matter how much clean can a game look right now, pixels and polygons are equals gaming.
I'll love a statue of this, I think you said you're planning too or am I imagining things for lack of sleep?
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